Renegade X
Totem Arts
Level Designer
Tools
Unreal Dev Kit
Maya
Overview
Renegade X is community-driven modernization of the classic multiplayer shooter Command and Conquer: Renegade. I contributed to the project as a Level Designer on the Maps Team through both production and live service phases of development.
Level Designer Highlights:
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Design and implemented 5 competitive multiplayer levels inclusive of blockout, ai navigation, objectives, set dressing, and lighting. Owned production of each level from concept to shippable while iterating on feedback from community playtesters.
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Evaluated 2 existing levels for updates to bring them to parity with new content and then updated their level design, set dressing, and lighting to improve the overall look and feel while retaining the spirit of the original designs from both the Renegade (2002) and Renegade X.
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Collaborated with prominent community members to iterate and refine the design of various levels alongside and evolving set of gameplay mechanics and meta while attempting to push forward what was considered acceptable for this reimagining of a classic video game.